Hentai High School+ [1.10.0.2] [uncen/cen] [2019, ADV, SLG, Anal, Animation, BDSM, Corruption, Chikan / Molester, Clothes Changing, Footjob, Forced, Futanari, Hypnosis, Group, Mind Control, Pregnant, Public, Student, School, Incest, Trap, Yaoi / Gay, Yuri / Lesbians] [Eng]

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Hentai High School+ / Разврат в учебке+
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Год выпуска:
2022
Жанр:
ADV, SLG, Anal, Animation, BDSM, Corruption, Chikan / Molester, Clothes Changing, Footjob, Forced, Futanari, Hypnosis, Group, Mind Control, Public, Pregnant, School, Student, Incest, Trap, Yaoi / Gay, Yuri / Lesbians
Цензура:
Включается и отключается в настройках игры
Разработчик/Издатель:
https://henthighschool.net
Платформа: PC
Тип издания: Оригинальная (официальная)
Таблетка: Не требуется
Версия:: 1.10.0.2
Язык игры: Английский
Язык интерфейса: Английский
Язык озвучки: Отсутствует
Системные требования (минимальные):
Операционная система: Windows 7 и выше
Программное обеспечение: .Net Framework v4.8, Microsoft Visual C++ 2010+
Свободное место на ЖД: ~1gb

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Описание:
Hentai High School+ является последней игрой из серии HentHighSchool, она находится в разработке с 2010 года и до сих пор обновляется и дорабатывается.
Общая цель игры состоит в том, что вы должны развратить как можно больше людей в вашем городе, при этом не умереть и не быть уволенным. К каждому персонажу может быть свой подход и он может быть не один а несколько. Постепенно продвигаясь по игре, можно оказаться в разных ситуациях, а влиять на них или нет, зависит от игрока.

Сценарий - Смоллвиль

Смоллвиль - это небольшой городок с прекрасными людьми и обычной работой, где учащиеся только и ждут, когда их развратят. Вас назначили ее новым директором, чтобы достичь того, чего ваши предшественники не смогли.
Цель этого сценария: закончить учебный год и хорошо подготовить учеников к экзаменам. Каким методом достигнет этого директор, сможет ли он справится с давлением родительского комитета и что это вообще за город Смоллвиль - ответы на эти вопросы может найти сам игрок.
Своего директора вместе с его фетишами можно создать перед началом игры.
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Известные ошибки и их решения

  • Прекращена работа программы hhs+ (Скриншот) - Для исправления необходимо обновить/установить несколько программ.

    Что для чего

    Microsoft .NET Framework - Программная платформа, позволяющая запускать программы написанное на разных языках программирования.
    Visual C++ Redist - Пакет, устанавливающий компоненты, необходимые для запуска приложений и игр, разработанных с помощью Visual C++. (Ошибка "Приложение не было запущено, поскольку оно некорректно настроено. Повторная установка приложения может решить данную проблему"). Некоторые антивирусы могут реагировать на файлы как на вирус, но его там нет, это обычная реакция на взломанные ключи, подобная как и на некоторые таблетки для разных игр, в архиве Hybrid версия.
    Microsoft Silverlight - Программная платформа, включающая в себя плагин для браузера, который позволяет запускать приложения, содержащие анимацию, векторную графику и аудио-видео ролики.
    Microsoft XML - Набор служб, который позволяет приложениям, написанным на JScript, VBScript и средствах разработки Microsoft строить приложения для Windows, основанные на XML.
    Microsoft XNA Framework - Обеспечивает необходимые компоненты для работы и запуска игр, которые была разработаны с использованием Microsoft XNA Game Studio.
    RuntimePack - Содержит набор Runtime библиотек, необходимых для работы различных программ.

Changelog

Notable Changes and New Stuff (since BETA):
  • New population generation system. Gives more control over how/what kind of NPCs are generated.
  • Custom Paper Doll Layers - the PD system is now less hardcoded and easier to automate/expand.
    1. The game only uses it for small things currently, this is mainly something for modders to play with.
  • Pixel Shaders - allow manipulation (like recolouring) of PD layers and images.
  • Location Layouts (aka LookAround V3) - allows showing PDs on location, and conditional backgrounds by providing simple Layout.xml definitions.
  • Info Panel - when enabled provides some info about the NPC you're interacting with, like relationship.

    Population Generation

    • Reworked population generation to use an individually configurable set of parameters, transformation functions and groupings to better customize the result outside of the hardcoded features.
    • Added new operation "Get Relationship Degree", which can calculate the closest degree of relationship between two persons by using a Dijkstra search on their family tree.
    • Recreated population generation config of the DefaultGameConfig.xml in the new system and added a few family group variations.
    • There's a lot to explain, so check out Shilo's last Dev Blog.

    Custom Paper Doll Layers

    • Reworked the existing paperdoll system to allow the free definition of custom image layers for each paper doll.
      1. Added layer definitions with rank order for all previously hardcoded paperdoll layers.
    • Most of the paperdoll-related logic is now the responsibility of the paperdoll handler events. There is less hardcoded stuff.
    • Removed the special handling of head image files in paperdoll and person code. They are now a layer like any other and not serialized to/from XML.
      1. Made sure that all paper doll handlers (especially special characters) assign head images, since this is no longer done via XML files.
    • Added VEE operations under "Base" -> "File" to do some very basic stuff in the file system.
    • It's mostly relevant because the new paperdoll layer operation also supports dynamic image paths via String variables.
    • All special NPCs should now have both male and female heads, and for general Adult/Student handler a generic will be applied if a special is not found.
    • Added a basic system for adding custom layers to the PD (via equipped items, or special conditions).
        An event (SetCustomLayers) checks for:
        1. Events in the PaperDoll\CustomLayers\Special folder and runs any that pass. This is meant for special cases like backhair, pregnancy layers, sleeping masks etc.
        1. Items on the NPC with the 'Wearing' trait (up to individual items to implement logic for putting on - adding/removing said trait, as well as removing it from other items of same type).
        1. The Item's Data is checked for event associated with it, can be a generic or specific event (up to the author). If the event passes it's executed.
        1. This is simply meant as a unified event to be called by all PD-Handlers to execute any custom layer logic. Currently base game uses it for BackHair and SleepingMasks (Location Layouts).
        1. SleepingMasks are just a temporary thing until there's a proper system that separates heads into many layers (supporting expressions etc).
        1. Added generic item FunctionLibrary\PaperDoll\CustomLayers\EquipUnequipItem for custom layers, to toggle Wearing state. Not currently used by the game, aside from mods.

      Pixel Shaders

      • Library of built-in effects (colorizing, bloom, invert, monochrome, sketch, magnify, misc effects).
      • VEE operations to apply them to various things, especially paperdoll layers.
      • New VEE variable types for Bitmap Image and Double List, along with corresponding operations.
      • Added ability to tag paperdoll layers, so operations can apply an effect to multiple layers with the same tag.
      • Added ability to add custom pixel shaders, see the Docs folder for info.

      Location Layouts

      • The game loads the layouts and images from Images\Locations\{Name}, as well as bed and lighting assets from Images\UI\LocationParts\
      • Traits: Whilst their PD-Handler is updated (only then) anyone in a regular position will have the LayoutStanding trait, in job position LayoutJob, in desk LayoutDesk, whilst viewing the bed LayoutBed (or LayoutCreep if PC + not loved).
        1. You can use LayoutFootOffset:Double (like LayoutFootOffset:-0.5) to adjust PDs that have non-standard foot position (vertical).
      • In Events it's best to use Show Location Image (Or Show PD on Location) instead of Show Image for showing backgrounds with ExtraLayer(s).
      • Made it so 'Show Location Image' and 'Show PD On Location' have an extra input link that makes any PDs overlaid via them (or 'Overlay Paper Doll') on the same UI layer respect the ExtraLayers.
        1. Non-default because proper overlaying requires the right offsets/scales (same as on layout).
      • Added 'Layout snapping' to 'Show PD on Location' and 'Overlay Paper Doll' previewer (in VEE), when in Layout mode.
      • Has a debug mode to assist with layout creation (not for regular gameplay), the PD Op preview (in Layout Mode) can be used alternatively.
      • There was a Dev Blog about this at some point, but the purge ate it - refer to the Docs folder for more info (or Modding Guides once updated).
      • You can tweak this in the game's Settings tab, some options will improve performance if it's bad.

      Location Layouts

      • Added an Info Panel to Interaction Panel (content will remain hardcoded for now). Has 2 modes (besides Off):
        1. Lore friendly: What's shown is unlocked based on rel/friendship*0.75/loyalty*0.75/completion.
        1. Stats start out with only rel/friendship, ranges of 10. At around 25, main stats are shown, at 60, all stats.
        1. DB tags show which conversation topics have been successfully passed, and how many times a person has been hypnotised.
        1. Statuses show Behaviour Cooldown, Cold Shoulder by default. Then archetype at 20, personality/PTA support at 30.
        1. Advanced mode: Basically a cheat mode, shows all of the above + a bit extra (all statuses) without unlocking it.
        1. The content of both modes is hardcoded by default, however can be replaced by enabling the InfoPanelUpdate NativeEvent.

      Other tweaks

      • Debug now keeps its command string on closing/recalling.
      • Some event shortcuts: H, Space, Enter/Esc, Ctrl (see README_GAMEPLAY.txt for details).
      • Added shortcuts for UI Button Events.
      • Added 2 alternative ways to get the newspaper + reminder if 0 articles read.
      • Show a clock symbol for NPCs that were hypnotized recently, was added at the same time as info panel, so there's 2 indicators now.
      • Principal will wear casual clothes more often + tweak to male PC underwear.
      • Class summary screen now also shows individual subject experience and also indicates a rough trend based on the chosen subjects in the schedule.
      • Added some cheats in form of global variables to the game.
      • Added StudentPurification, a major event where girls try to 'purify' themselves in the lake.
        1. Added AdultPurification, a follow-up of the above.

      Developer/API changes (only relevant for mod authors)

      • I recommend checking the Modding Guides for changes between 1.9.5 and 1.10 beta, as well as for changes since (once that's added).
        1. Otherwise you'll be dealing with a lot of issues that can be avoided if you try to port older mods (especially if you used GetPhysical).
      • Item trading has been reworked to be more expandable.
        1. Allows custom Give/Take events deciding whether the NPC will accept/give back/react to a specific item, or item type.
        1. Plus whatever other stuff you want to happen along when giving/taking.
      • General suggestion (Hypnosis) has been reworked to allow adding custom categories/choices. See Docs folder for details.
      • CreateDrug was slightly tweaked to allow adding custom drug creation events (not a full rework, so they're not considered in stuff like Mad Science).
      • Generic NativeEvents are now split into subfolders.
      • A lot of checks have been added to Check For Errors, they should help you track down things like outdated rules.
      • Added @FullReload to mark events as fully reloadable + to execute reloaded Init_ events marked with it (useful for existing saves - if designed well).
        1. This is subject to change, as a better system is considered (but not any time soon). Per Issue #5
        1. Currently reloaded events lose variable data, but not scheduling (at some point with keep both).
      • Added favourites and altternative sorting to VEE operation list, synced across instances via a database. The Op list is now enabled by default.
      • Added buttons for jumping between VEE filter results.
      • Added GameScenarioConfig & TheWorld constants to VEE, for use with above Ops.
      • Added StartDate to scenario, which took over for MinDate as the game's starting date.
      • Lowered/increased Min/MaxDate (1800/2020) so they're more useful in VEE Date UI, plus un-hardcoded any dates I could find.
      • Added 'botton-triangles' to VEE Ops to signify that there's a Double-Click menu, to match the 'top-triangles' that signyfy a right-click variant.
      • Added a Create Person VEE operation, with various options for controlling their name, age, parents (please don't abuse, but basically means you can add NPCs without XMLs).
      • Added several more text replacement options (lowercase job, numerical age, and upper/lowercase textual age).
      • Locations are no longer defined in the scenario file ("TheWorld"). Instead, all locations now come from WorldExtension files.
      • Added a way to exclude validation results (Check For Errors) from the output by enclosing them in a Comment box that starts with the comment "@SuppressWarnings". Optional text after will be used as description.
      • Added string variant to Show Image.
      • Remade all outfits that used non-kisekae breast cutting, cut them and optimised files.
        1. Included kisekae codes for them + a few others.
      • Replaced all minigame Ops with a Function containing both - so they can easily be tweaked/replaced by mods without editing every event.
      • Added a button to the map to access GenericModConfigs, so that modders that wish to opt in can have a unified location for users to access their mod's configs.
        1. Button is only visible if any event in ExtensionLibrary/GenericModConfigs passes its Try-Phase.
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    Скриншоты/Примеры (в виде превью)


    Раздача обновлена 20.06.2022. Версия игры 1.10.0.2
    (Последняя на момент обновления раздачи)
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    Оформление раздачи и создание обложки выполнено автором данной раздачи!
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