: SLG, Animation, 3D, POV, Male protagonist, Oral, Big tits, Vaginal, Anal, Big Ass, groping, Internal view, Spanking, Stripping, Teasing, Unity
: A variety of women will come to your office looking for a modeling career. Your job is to rate them based on looks and personality. Over time, your rating changes females showing up, Example: rating 10/10 -big chest females- will cause more -big chest females- to show up (same goes for promiscuity). This Improving effect only happens on certain days of the week.
Коротко говоря, суть игры в том что каждый игровой день оценивать девушку исходя из твоих личных вкусов от 1 до 10 в каждой из категорий, на основе на этих оценок на протяжении всей недели игра собирает нужный для тебя образ и в новую неделю подбирает тебе уже девушек под твои вкусы, которые ты оценивал ранее. Помимо этого с каждой из девушек можно заняться сексом, при условии если ты будешь удовлетворять их по их личным "хотелкам" (Есть придирчивые сильно, которые будут всячески противиться ко всему, а есть те кто изначально к тебе предрасположен), эти хотелки можно узнать при общении с ними и знакомстве.
Changelog
SMA 0.20.1
Changes
Save file compatibility broken with old versions.
The player can hire models.
At the start of a new game, the player can change the main characters' attributes.
There are 5 offices now; the option to upgrade the office will be shown every Saturday.
Gameover is back; it will trigger if the player goes bankrupt.
Photoshoot job added.
The player has more control over interviewing models by launching recruitment campaigns at will or choosing who to interview.
Hired models will evolve their relationship with the player. (Buffs or debuffs will be added to hired models; these buffs are generated by the player's actions.)
New emotion added: fear.
Models can walk between gotos; the used animation will depend on her modeling experience.
New idle animations: emotions will affect the model's idle poses.
Can change, save, and load a model's makeover.
Can change, save, and load a model's expressions.
Cheats, single model interviews, complete model profiles, and designers are disabled temporarily.
Desires: Before, the model resisted an interaction if desire was low; now she will remain neutral and will resist interaction if the desire has a negative value.
Meeting a model in the office or at a job session now has "Game Objectives" (press O); complete them to gain experience or payment bonuses.
Fixes
Other agencies unlocking now works better.
Many other fixes I can't remember.
Notes
There is only one job in the game right now; I'll try to add a new job with each update. Locations and outfits for jobs—spa, hospital, comic convention, and art studio—are ready; the logic is still to do.
The new "internals" update is still in progress (it won't be just new internal visuals but a complete simulation); it's a major update. The 3D work is almost done; then I'll be working on the logic.
Modding support for jobs is still under construction.
No clothing modding compatibility was compromised with this update.
The buff and debuff system still needs tweaking; I don't know if it's too hard or too easy to fully gain the favorability of any model.
You'll have to manually transfer outfit, pose, and character portrait files to their new folders (before it was "v08," now it's "v1"). because I can't guarantee full compatibility. The game's old save file WILL NOT BE compatible with this or future versions.
The mods folder location is not changed; clothing mods should still work fine.
There are two or so important quality of life improvements that I always overlook, either because of lack of time or because I keep forgetting about them. I'll try to have them ready for the next update.
There is a mod that adds, like, a photoshoot mode/section/scene and also makes it possible for models to walk. I didn't check those mods out because I was trying to add that to the game, and, well… I didn't want to feel like I was copying some other person's work, you know what I mean… I hope these mods can be imported to the game in the future (with some minor tweaks if there is still support from those developers) through the jobs modding system I'm working on.
Since there is only one job right now, I don't recommend hiring more than two models; you will have a hard time surviving.
Guys, I promise I'll be back to monthly updates (if possible) from now on. Like I said before, I made a mistake trying to do it all at the same time, and this cost me way, way too much more time than I thought.
Known Issues
There is a problem with this Unity version (it's the same version since I didn't want to break mod compatibility), or maybe it's because the rendering config now supports more functions. The RAM and VRAM usage went way up; most of these extra expenses are just shader variants… Anyway, 4 GB is still manageable.
The images from the player's phone and camera appear dark and glitchy, but this issue occurs only in the build version.
Fear generic dialogues have bad grammar.
The end session panel shows too much useless information.
Fear generic dialogues have bad grammar.
The end session panel shows too much useless information.
The player's phone camera may take too bright images or too dark images.
There are some pop-up messages showing useless information.
When loading custom poses, the game can now transition between them without returning to the default pose. However, this system occasionally fails, and this failure is pretty difficult to track or reproduce.
Sometimes custom poses won't load (rare).
Secondary interaction animations do not follow the root bone; therefore, if she walks around and then executes the take-off clothing animation, she will fly back to her original position before returning to her current location.
Genetic algorithms and random generators are now so generous that when launching a professional-only recruitment campaign, at the last phase of this campaign, all models in the campaign may look the same (but hot). This probably won't be fixed. If the algorithm and random generator are less generous, it may cause too much trouble to get a hot model. This will end in players frustrated trying over and over again to get a model they like.
Firing a model may be glitchy.
The game over screen won't go away, srry, just restart the game.-SMA 1.10.4d
Changes
Added a high heel system.,
Portraits are saved with the current clothing state.,
Clothing mods: new clothing can be added to the game.,
The player can interact with his own penis (in-game), so the penis can be moved as a tool.,
A new mesh Normals importer is implemented; it fixes the shadow problems when a model has too many alterations.,
Designer: change the appearance of a model and her outfit.,
A new Unity version has been implemented (yes, it may bring new bugs).,
Semen performance improved,
The male body and penis can be transparent.,
Holes do deform much better.,
Clothing can push breasts together.,
Cheat: hero custom skin color,
Fixes
Hair types L and O look better.,
The game did not make use of many clothing materials.,
The models necks were glitching when relaxing out of a custom pose.,
Serious bug with emulated hit skins not broadcasting their collisions.,
Minimum consent by model type also increases current consent.,
Changing a simple profile to a complete profile and losing values,
The pose guiding her camera was rotated in the wrong direction.
Known issues
Rare: sometimes, when selecting a model for the designer scene, a different model is selected.,
Going back to the Main Menu with mods installed may block the game's UI from receiving clicks.,
Finger and toe nails won't update their color.,-v0.8.6a
-Pubic hair added.(You can disable it in the settings panel)
-10 new hairstyles
-Consent has been implemented in a hierarchical way. "You can touch it if you can put your peepee in it. You can look at it if you can touch it." It is not so straightforward, but that is the essence of it.
-Changes made to models using mods will be saved to disk and/or fed to the genetic algorithm.
-In single interview mode, the player can photograph a model and save her to disk.(will save changes made with mods)
Fixes
-Many small bugs in the auto rating system
-The random generator was not generating genes with indexes in the right way.
-Many other small bugs.
Known bugs
-Due to a bug that was already fixed, old characters will have their hairstyle changed.(oops!)-v0.8.5b
Changes
-Clothing: Added socks.
-Custom poses: Implemented Inverse Kinematics for hands and feet.
-Custom poses: more heroine reactions when changing her pose.
Fixes
-Pose editing: indirect light contribution was staking up.
-Window flicking has been reduced.
-She'll no longer lie under the desk; it was a small Raycast layer problem.
-Custom Poses, Edit mode: player can no longer interact with the light switches.
-Minor bugs.
Known bugs
-Post-effects will not be applied until the player exits pose editing mode.-v0.8.4b
Changes
-Controls for scene lighting have been implemented.
-The user configuration now includes toggles for post effects.
-Upscaling is now done by AMD FSR.
Fixes
-Some generic dialogues were Totally misplaced. Ex: "it feels nice ejaculating in my self".
-On high quality, the X-ray blur is fixed. (Low quality lacks this blur effect)
Notes
-If you turn off all lights and are no longer able to see anything, delete the InterviewLighting.sav file from the "TValle Games/Some Modeling Agency/Config" directory and restart the game.-v0.8.3B
- Nine different sets of moaning and orgasm sounds have been added.
- All moaning and orgasm sounds are lip-synced.
- Updated unity version.
- Updated HDRP version.
- When females are estimated, there should be a little more facial expression.
- Voice volume control is added. -Breathing volume control is added. Fixes
-Custom poses: Dragging bone mode is finished before ending pose editing mode.
Minor bug
- The dental lip animation was not executed.
- Some mouth gestures were being performed incorrectly. -
- "Can I" dialogues had some errors. -Genetics: The random generator was improved on genes using indexes. These genes are: hair type, eye type, skin type, eyebrow type, etc.
-Genetics: The random generator was using default values of zero on many genes.
Notes
I've left a lot of work unfinished from earlier updates, and it's time to resume bug fixing. I'll build more features, but they won't be as difficult as implementing sounds, which is a rather difficult subject for me.-v0.8.2-Custom Poses!
-Custom Poses: She will revert to a previous pose state if she feels she is showing too much.
-Custom Poses: added input sensibility configs.
-Custom Poses: added input descriptions for pose editing mode
-Custom Poses: going slow (Alt) or going fast (Shift) does work in editing mode.
-Custom Poses: added sensibility config for editing mode inputs
-Custom Poses: added dialogues for the "guide her" option.
-Custom Poses: added dialogues for the "Load" option.
-Clothing: Added a swimsuit.
-Synonyms: The probability of changing the name of some body part is much higher.
-Most of the time, she will explain why she will not do a certain pose.
-She will say if there is an obstacle in her way of performing a pose.
Fixes
-Now she talks if she likes something you are doing. (I'm not sure how it broke; it could have been a unity serialization error.)
-The obstacle detection algorithm has been improved.
-AutoRatings: skin color is better auto-rated.
-AutoRatings: sizes of ass, breast, and lips are better auto-rated.
-Custom Poses: handlers have the same size ignoring screen resolution.
-Custom Poses: You can no longer interact with the female while in editing mode.
-Custom Poses: while in editing mode, you can't interact with the desk anymore.
-Custom Poses: while in editing mode, the camera has no inertia.
-Custom Poses: hand pose works now.
-Custom Poses: bone hitboxes are thinner.
Notes
Custom poses are not a studio-style game mode or mechanism. It's just supposed to be used as an extra gameplay mechanic during interviews. I'm hoping to create a studio mode. It won't be as advanced as Illusion's studio, but something is better than nothing...
This implies that the models react to your bone editing inputs in real time.
What's next
-Settings for post-effects.
-Settings for scene lights.
-Camera angles.
-Hero humping recorder.
-Hero customizations.
-Female Sounds.
-Fixes for minor bugs in the genetic algorithm.
-Fixes for the know problems-v0.8.1
Changes
-You can choose how many groups to start with.
Fixes
-The game asks about auto-rating profiles on level up.
-No More Chocolate Rain (If you continue to believe that there are extremely strong or extremely weak genes, please notify me.)
-User-defined ratings are no longer overridden when opening a rating panel with an auto-rating profile set.
-The problem of starting a new game on Wednesday, plus the panel not working, is fixed.
-"Sensibility" instances changed to "Sensitivity"
-Models that had evolved were not being used to create new models. oops...
-AutoRatings profiles DO reset when going back to the main menu.-0.8.0
Caution: This is the most significant update to the genetic algorithm to date. If you're not willing to take the risk of discovering bugs, wait for a later version.
Caution: this version is no longer compatible with save games from past versions
Changes
-Auto Ratings, at the start of the interview. (if the player is using a profile for that group)
-Now you can restrict the Hue of: hair, eyebrows, eyes, lipstick, nipples, clothes (some), underwear (some). -> Gameplay Option tab.
-New option tab: Guide. Please read it.
-All UI fonts improved.
-Rating a slider at zero, will produce random genes for that slider
-The default hole "wear away" of a model, won't affect calcules from physics nor AI
-Genes will have more control over the iris color.
-Had to add 30+ more fields to the Profile Complete Mode.
-Simple Mode for Profiles uses facial types rather than face part sizes.
-Instead of earning decimals for each model in the finalist pool and a level when the finalist pool fills up and is emptied, a single model in the finalist pool now earns a full point, but gene pools will NOT be finalized until only one model remains (before there were 4 models). The twins detector is less sensitive, which means that models in the same pool will be more similar to one another, extending the number of interviews required to narrow the pool to a single model.
-When a group's pool narrows to a single model, it is added to the pool of finalists. Rather than waiting for another nine models to create a new super pool, this model is now used as the basis for the generation of new models within the same group, ensuring that the algorithm is constantly fed.
Fixes
-fixed auto sex speeds calculation
-fixed physics force direction from hole tightness and depth.
-typos: plural/singular stuff vs plural/singular verb
Notes
-At the moment, the coil whine on the splash screen cannot be fixed. I shortened them.
-Regarding some incoherent generic dialogs: I lost some notes, but have recovered them. I'll address these inconsistencies in the upcoming update.
-There are a few missing changes; as I lost my notes due to mother board damage, I'll edit the post to include them if they're significant.
-I did not restrict the color of the skin, as skin color works differently than other colors restrictions, but if you believe it is necessary for me to include exotic skin colors such as blue or red, please let me know.-v0.7.5
-New Radial UI implemented, to go back without using the go back button, just press right-click down and then up, needs to be fast.
-minor decrease of lips physics movement on the x-axis (it may need more)
-player can move finger inside holes with more freedom (be careful)
Fixes
-fixed the circular dependency between penetrating-finger position constraints, hole position, finger position.-v0.6.1
Fixes
-Phone Camera Saving
-Dialog: Names written by the player are no longer ignored.
-Fixed null exceptions when the player tries to take a picture without any model in the scene.
Known Issues
-Single Interview Mode: Player Name is default "LoadNameFromMEM"
Notes
-Check your antivirus if the photos do not appear in the "Characters" folder
-Oops!-v0.5.0
Changes
-hero can pull out his finger.
-when pulling out the hero's hand, fingers are close together
-option for changing hand rotation inputs inversion. It is turned off by default. (sorry about the spelling error)
-versioning is now: major.minor.patch. (This does not mean we are 5 minor releases away from a big release)
-low quality is faster
-suck joint against lips will break by force (no more super stretched out dick)
-no missing references anymore (could help with crashes)
-updated to a new unity version (could help with crashes)
-same physics logic for penetration depth, now applies to penetration thickness (generic dialogues for this have not been developed yet)
Fixes
-oral sex servicing: all IK effectors were turn on while standing pose.
Notes
-press 2 to pull out the finger. it is missing from the inputs list, sorry.
-there is a spelling error in the inputs -> hand rotation reversal, option.-v0.01 Hotfix Vol 2
fixes
-minor deserialization bug
-Xray penis not being drawn.
-problem with penis erection
-problem with penis tip mass being like 0.00000001
-minor breast rotation bug
-minor ass modifier not being applied
-LVL 9 bug fixed.
changes
-no more il2cpp releases, (i hope, kinda hate it)
-penis sneaks into holes much better and easy when she is a big girl.
-small asses look better when she bends, big asses look as good as before
-breast physics reworked
-some poses changed to work better with huge breast
-max breast size increased 11 %
-go to, turn around now faster
-chance for her to get angry, just by looking at you are much lower. (won't affect existing females)
-chance for her to get angry, by the hero looking at her on a non-private part are much lower. (won't affect existing females)
-generic dialogues reworked
-dialogues will be changed based on her mouth state
-oral sex motion angles are better calculated now.
-hero's penis sensibility cheat is less effective when the male has low pleasure.
-hair color gene is no longer highly mutative.
-eyebrows color gene is no longer highly mutative.
-lips color gene is no longer highly mutative.
-sliders changed and added help buttons
-new appearance sliders
-new personality sliders
-you can interact with your pc by pressing TAB
-vag/anus shapes exaggerated.
-reduce the change of unrealistic hair colors.
-main menu button
-interaction forces reworked
-chance of big girls and small girls increased
-chance of fat girls or fit girls increased
-no yellow teeth anymore
-holes wear away 25% faster
-hand does not lose physics until is completely at rest position.
-she no longer mistakes her armpits for her shoulders
-default save game folder changed from "v0.003" to "v0.01"
Notes:
-eyebrow Color Hue of females in the save games will be affected, sorry...
-It was the only way to sync hair color and eyebrows (it is semi syncing)
-if no female is showing up it is ok, if it happens on Monday morning, then it is definitely a bug, please report.
Problems
-when the hair color gene mutates, it goes back to unrealistic hair colors AGAIN.
-the hair moves too fast now-v0.01 HotFix Vol. 1
-game has cheats now.
-female emotions bars are unlocked from the start.
-female X-rays are unlocked from the start.
-UI will work on a 32:9 aspect ratio (kind of)
-hair root elasticity was way above zero, fixed back to zero.
-main light intensity was reduced by half.
-indirect lighting modifier increased from 1 to 2, to make shadows less dark.
-game windows capture cursor.
-cancel key can hide and show the main config panel.
-player can interact from afar, and at wider angles.
-main character's hand comes in and out gently.
-interview level will reflect better what it means. which is how evolved the current female is.
-added hand movement sensibility in inputs configs.
-UI closing buttons are bigger.
-leaving behavior score dropdown with its default value, IS NOT recognized as an absent rating anymore. (non assigned rating input fields are perceived as a minimum score rating anyway)
-main character walks faster but runs slower.
-behavior score dropdown option "Don't Know" changed to "She Is Crazy!" which is the lowest behavior score possible.
-behavior score dropdown default value is now "Not so much".
-use C to crouch down and V to rise up, like XtoryPlayer.
New know issues:
-Main config panel sub-panels require some tweaking.
-hair needs some tweaking for each style.
-female character sometimes will react too aggressively if you try to insert hand fingers in her mouth.
-when the hand is activated, some physics are not activated until the animation is completed.
-toggle on/off dialogues UI using Space Bar missing from inputs list.
-main config title should be changed to the current menu name.
-running sideways animation need some tweaking.
-when giving oral sex, most girls are too aggressive to the point of glitching out.
-when building the game some UI items do change their order. (it is an il2cpp problem, so is a unity problem)
Were already in-game:
-you can skip dialogues by holding control.
-you can toggle on/off dialogues UI by pressing Space Bar.
-heroine's pain resistance is increased with pleasure and horniness. The increased amount
is different for every female.
-horniness increases: pain resistance, anger resistance, pleasure gain, max pleasure per body part, favorability effect in her AI. The increased amounts are different for every female.-v0.01
- Unity's HDRP implemented.
- oral sex partially implemented.
- a pseudo softbody on the gpu.
- simple X-rays.
- rewards per level. (temporal, until developing a store or something).
- MANY small changes and bug fixes.